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Showing posts from February, 2018

5. Parametric Surface Design: Progress Part 2

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I made 2 versions of the tile that I'm happy with: Version 1: Glitchy Palm Leafs based off the progress from last blog post Version 2: Smooth Interlocks The building process: used pipe first, it didn't work. Then I remembered sweep! It worked but it was broken (red), I think its because one ring didn't show up at this radius. So I cheated a little and copied one into place in rhino after it was baked. Made sure it fit in the bounding box more clean up in rhino, deleting extra bits and booleaning this thing into existence. Doing unions in grasshopper kept causing crashes so I did it after the bake.  It fits in the bounding box! Grasshopper Code: Tile:

4.Parametric 3D Surface Design: Progress In Progress

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I've been playing around with tutorials online and seeing if I can deconstruct some definitions in order to understand how they work.  I first looked into Islamic patterns that evolve: I fixed the code to get it to work, but I didn't really figure out how to re-do this on my own. Very confusing. Then I looked into this Twirl design  with no luck: Lastly, I tried to make a wave pattern with a tutorial. no dice again. I got confused about halfway through and realized I'm way over my head.  I want to try  this one  next, but for now I just made a random surface the way I know how.  The squares are most interesting to me, but it would be great to add some organic flow or morph into this design. I think I have a lot left to do in order to get to something that is exciting. Good thing this is just a progress post.  ---- UPDATE I Did some flow along a curved surface created in rhino... its not really doing anything fo...